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      Ubisoft

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      Buscas relacionadas: Avaliações da empresa Ubisoft | Vagas da empresa Ubisoft | Salários da empresa Ubisoft | Benefícios da empresa Ubisoft
      Entrevistas da empresa UbisoftEntrevistas do cargo de Producer da empresa UbisoftEntrevista da empresa Ubisoft


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      Entrevista para Producer

      24 de jan. de 2015
      Funcionário(a) sigiloso(a)
      Oferta aceita
      Experiência positiva
      Entrevista fácil

      Candidatura

      Candidatei-me online. O processo levou 6 meses. Fui entrevistado pela Ubisoft em jun. de 2014

      Entrevista

      This is a write up for the San Francisco development team. Standard process: Phone screen with HR - The HR contact, Shawn McGrady, was forthcoming with a significant amount of information about the process and what I could expect going forward. He was very helpful with information about staffing needs for the studio, current staffing, projects that were hiring for the position (without details about the actual project - keeping confidential info close to his sleeve until an NDA was signed), some details about the technology being used for the projects. He was forthright about how long the process would likely take - 6 months. (And was spot on in his estimate!) Asked standard questions: Relevant previous experience, why Ubisoft, why was I looking for a new position, strengths/weaknesses, etc. Phone call with who would be direct supervisor - Standard questions about production experience. Conversation about exposure to both on and off site internal teams, communication style and channels, communication process, problem solving skills, experience with outsourcing and insourcing, how I evaluate for improving processes and come to a strategy, mentality about how to work with a team and leadership qualities, my thoughts on communication style for studios - open/semi-closed etc. On site with who would be direct supervisor and studio head over lunch - There was a little more information about the project, not enough to know exactly what it was, but general things - genre, play style, production phase status and upcoming challenges. They were very open about studio culture information, discussion about what games they were currently playing, the good and bad about those games. It was clear that the studio is one full of people who enjoy games and who want to make great games. This seemed to mostly be about communication style, passion for games, and fit in the production group and project leadership. Onsite with leads in the studio, most from the project I was being targeted for - 6 hours of mostly individual meetings with about 8 people. List of folks to chat with was HR Manager, Tech Lead for the studio, Studio Creative Director, Lead Designer, Associate Producer and Production Coordinator, Senior Producer and Studio EP. A lot of the questions were about what I thought I could help them with/how I could make an immediate impact, and in particular my communication style - open and frank. A few questions from folks about why Ubisoft and why SF in particular. And a LOT of talk about games. What I was playing at the time, what they were playing at the time and our thoughts on and experience with each. The full day interview included an off site lunch, and conversation over lunch was mostly about communication style and culture fit - not specifically about production and work but a general fit for the studio.

      Perguntas de entrevista [1]

      Pergunta 1

      All questions were pretty standard. No real curve balls.
      Responder à pergunta
      21

      Outras avaliações de entrevista de vagas de Producer da empresa Ubisoft

      Entrevista para Producer

      2 de fev. de 2026
      Candidato(a) sigiloso(a) à entrevista
      Montreal, QC
      Nenhuma oferta
      Experiência positiva
      Entrevista com nível médio de dificuldade

      Candidatura

      Candidatei-me online. Fui entrevistado pela Ubisoft (Montreal, QC) em dez. de 2025

      Entrevista

      One interview with HR, followed by an interview with the area manager, and a third interview with direct team members (head of production). Each interview was about 30 minutes and on zoom.

      Perguntas de entrevista [1]

      Pergunta 1

      What's my experience in the AAA production pipeline
      Responder à pergunta

      Entrevista para Producer

      10 de out. de 2024
      Candidato(a) sigiloso(a) à entrevista
      Montreal, QC
      Nenhuma oferta
      Experiência positiva
      Entrevista com nível médio de dificuldade

      Candidatura

      Fiz uma entrevista na empresa Ubisoft (Montreal, QC).

      Entrevista

      Multi-step but very quick as I had previous references. Two 15-minute interviews and then a longer deeper dive. Then I met the team. Overall a pretty solid experience. I would try for another role despite not getting this one. Most roles are competitive.

      Perguntas de entrevista [1]

      Pergunta 1

      If you could add one feature to [Game I can't mention] what would it be?
      Responder à pergunta

      Entrevista para Producer

      25 de ago. de 2021
      Candidato(a) sigiloso(a) à entrevista
      Paris
      Oferta recusada
      Experiência positiva
      Entrevista fácil

      Candidatura

      Candidatei-me online. Fui entrevistado pela Ubisoft (Paris) em jan. de 2021

      Entrevista

      Contacté par Linkedin pour un entretien par téléphone avec le RH. Ensuite plusieurs rendez vous avec d'autres personnes de la société. Je n'ai pas donné suite parce que je voulais terminer le projet sur lequel je travaillais.

      Perguntas de entrevista [1]

      Pergunta 1

      quel est votre salaire souhaité?
      Responder à pergunta