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      Entrevista para Enterprise Applications Engineer

      19 de mar. de 2017
      Candidato(a) sigiloso(a) à entrevista
      Amsterdã
      Nenhuma oferta
      Experiência positiva
      Entrevista com nível médio de dificuldade

      Candidatura

      Candidatei-me online. O processo levou 7 semanas. Fiz uma entrevista na empresa GitHub (Amsterdã).

      Entrevista

      Talking with GitHubbers exciting friendly and nice, I've met different GitHubbers in Amsterdam and from San Fransico. It wasn’t moving fast with scheduling appointments and emails response, I won't hesitate to apply again.

      Perguntas de entrevista [2]

      Pergunta 1

      Describe the common components of web application frameworks. What purpose does each component serve? What is the benefit of separating each component from the others?
      Responder à pergunta

      Pergunta 2

      Coding challenge you'll build a simplified version of [battleship](https://en.wikipedia.org/wiki/Battleship_(game)). You'll have 3 ships that will be placed on a 10 by 10 grid which is the battleground. Each cell in the battleground is identified by its space on an x,y axis with [0,0] being the cell in the bottom left corner. Each ship is 1 cell wide and 3 cells long. On initial placement, each ship is oriented vertically. To initialize the playing field you'll receive a 2 dimensional array where each element in the array contains the x,y coordinates of each ship's topmost cell. So for example, if you receive this array [[0,3],[4,8],[6,6]] then your initial playing board will have ships that occupy the following cells: `[[0,3],[0,2],[0,1]]`, `[[4,8],[4,7],[4,6]]` and `[[6,6],[6,5],[6,4]]` Your game interface will be a basic HTTP API. Each of the methods should return a JSON response with a single property named `message`. We want you to flesh out the provided battleship app so that the `create` function in `app/game/index.js` accepts a 2-dimensional array (represented as JSON) that contains the topmost cell coordinates of ships to initialize the playing board. You'll then need to complete the `update` method to take x and y parameters and return a JSON response where `message` is set to the string "hit" if the coordinate lands on a ship. The `update` method should return the string "miss" for the `message` property if the coordinate does not land on a ship. If a ship has been hit on all 3 of its cells then the `update` method should return the string "sunk" for the `message` property. What we're looking for We want you to submit a solution you're proud of and we want you to be successful so here are some of the things we're looking for in a solution: * A solution that is correct for various input values. We're big fans of writing tests to help us build quality software. * A solution that shows good object oriented (or functional) programming principles but doesn't go overboard. * A solution that shows familiarity with the language used.
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