Pergunta de entrevista da empresa Blizzard Entertainment

How would you handle taking someone else's work and getting it ready for engine (ie troubleshooting, bug checking)?

Resposta da entrevista

Sigiloso

29 de out. de 2021

I would approach it by utilizing the company's (gold) standard pipeline and checks. (note: I proceeded by telling an anecdote of how I handled similar issues at my previous company, what problems I faced on a daily basis and what I did in order to complete my objective in an efficient manner and always delivered on time).