Ir para o conteúdoIr para a pasta
  • Vagas
  • Empresas
  • Salários
  • Para empresas

      Avance em sua carreira

      Descubra qual pode ser seu salário, conquiste a vaga dos seus sonhos e compartilhe insights de qualidade de vida com sigilo.

      employer cover photo
      employer logo
      employer logo

      Pocket Gems

      Essa empresa é sua?

      Sobre
      Avaliações
      Remuneração e benefícios
      Vagas
      Entrevistas
      Entrevistas
      Buscas relacionadas: Avaliações da empresa Pocket Gems | Vagas da empresa Pocket Gems | Salários da empresa Pocket Gems | Benefícios da empresa Pocket Gems
      Entrevistas da empresa Pocket GemsEntrevistas do cargo de Product Manager da empresa Pocket GemsEntrevista da empresa Pocket Gems


      Glassdoor

      • Sobre
      • Prêmios
      • Blog
      • Fale conosco

      Empresas

      • Conta gratuita de empresa
      • Área da empresa
      • Blog para empresas

      Informações

      • Ajuda
      • Regras da Comunidade
      • Termos de Uso
      • Privacidade e opções de anúncios
      • Não venda nem compartilhe minhas informações
      • Ferramenta de consentimento de uso de cookies

      Trabalhe conosco

      • Anunciantes
      • Carreiras
      Baixe o aplicativo:

      • Busque por:
      • Empresas
      • Vagas
      • Localizações

      Copyright © 2008-2026. Indeed, Inc. “Glassdoor”, “Worklife Pro”, “Bowls” e o logotipo do Glassdoor são marcas comerciais pertencentes à Indeed, Inc.

      Empresas seguidas

      Fique por dentro de todas as oportunidades e dicas internas seguindo as empresas de seus sonhos.

      Buscas de vagas

      Comece a buscar vagas para receber atualizações e recomendações personalizadas.

      Entrevista para Product Manager

      30 de out. de 2012
      Candidato(a) sigiloso(a) à entrevista
      Nenhuma oferta
      Experiência negativa
      Entrevista com nível médio de dificuldade

      Candidatura

      Candidatei-me por meio de recrutador(a). O processo levou 2 semanas. Fiz uma entrevista na empresa Pocket Gems.

      Entrevista

      I was contacted on LinkedIn by a recruiter. The recruiting coordinator then set up a call between us, which went well - it was mostly general/generic questions about my interests and background. He then gave me an assignment to play to a certain point within several specific games and to review case interview questions and answers. I don't come from a consulting background or have an MBA, so I had to really cram. A second interview was then set up with a current product manager. This interview began late and seemed hurried. Most of the questions were about gameplay, with one brainteaser thrown into the mix. It did not feel like a real conversation, and I did not receive an invitation for a follow-up interview.

      Perguntas de entrevista [3]

      Pergunta 1

      An instructor gives each member of his class a piece of paper and asks him/her to write down a number between 0 and 100. A prize will be given to the student who guesses closest to 2/3rds of the mean. What number should a student guess to maximize his/her chances of winning?
      4 respostas

      Pergunta 2

      How would you add a new feature to a game?
      Responder à pergunta

      Pergunta 3

      What would you do if user retention were falling for your game?
      1 resposta
      4

      Outras avaliações de entrevista de vagas de Product Manager da empresa Pocket Gems

      Entrevista para Product Manager

      28 de jan. de 2022
      Candidato(a) sigiloso(a) à entrevista
      Nenhuma oferta
      Experiência positiva
      Entrevista com nível médio de dificuldade

      Candidatura

      Candidatei-me por indicação de um funcionário. O processo levou 2 meses. Fui entrevistado pela Pocket Gems em nov. de 2021

      Entrevista

      Call with HR -> Interview with a senior software engineer (or product lead) -> rejected. I had a positive experience, but I wasn't prepared for the interview. You might want to go through all Glassdoor questions, maybe play their games and think about them with a PM mindset.

      Perguntas de entrevista [1]

      Pergunta 1

      Know the mechanics of their games..
      Responder à pergunta
      avatar
      Resposta da empresa Pocket Gems
      4y
      Thank you for sharing your experience about your process with us. We really appreciate the feedback on how we can best prepare candidates for interviews. Wishing you all the best!

      Entrevista para Product Manager

      24 de fev. de 2018
      Candidato(a) sigiloso(a) à entrevista
      San Francisco, CA
      Nenhuma oferta
      Experiência negativa
      Entrevista difícil

      Candidatura

      Candidatei-me online. O processo levou 2 semanas. Fui entrevistado pela Pocket Gems (San Francisco, CA) em fev. de 2018

      Entrevista

      First had a phone screen with the recruiter, then she sent me a homework assignment consisting of 4 sections: Game Design, UX Design, System Design, Analytics, and Project Management. I'm listing it all in the questions section so that you can understand the process. === See homework assignment/presentation questions in the question section === A few things about the PocketGems recruitment process and "homework": 1. The first thing that the PocketGems recruiter wanted me to understand is that they pay below market for PMs, which doesn't inspire a great conversation, but I continued in the process regardless. 2. Before letting me speak to anyone in PocketGems product management, the recruiter gave me the assignment above — this is out of line — I know that candidate "homework" is a current trend in the tech industry, but this shouldn't come up until later on in the process. And at the minimum, instead of just sending in a presentation/homework, the candidate should be allowed to present their findings and field questions rather than be rejected by email after taking time to put together something for PocketGems. 3. For the above assignment, the Analytics section had no boundaries or problem they wanted to solve for — they just wanted insights on 35,000+ data records that were included in the file — that's fine (I guess?), but they then rejected me after I spent quite a bit of my personal time to put together a good-looking presentation for them. 4. The Project Management section, although I can understand what they were trying to learn about a candidate's project management skills, should have been a real world scenario related to product management, and not something completely unrelated in the magazine publishing world — for one, you have to do a little research to understand the inputs to magazine production (which ended up being a waste of time for me), but it's just not a real world example of something that you'd encounter — ever — this isn't Google, you shouldn't be asking Google questions in your interviews. There was no way to understand what they were looking for here, and because I didn't get to present my findings and take questions, there was no way to clarify any questions that PocketGems may have had about this section. 5. No usable feedback was provided upon rejection — I'm quite thoughtful in what I put together for PocketGems, but their rejection/response was curt and vague. So in the end, I sent them a detailed assignment, and they sent me back nothing helpful. Really wasted my time here. I'm not better off for having this experience.

      Perguntas de entrevista [5]

      Pergunta 1

      Homework/Presentation Assignment: Game Design: ​List 20 of your favorite games with a brief description of why you believe them to be well designed (one sentence or keywords is enough). Please include core games, casual games and mobile games in your list.
      1 resposta

      Pergunta 2

      UX Design: a. Choose a game from your list. Describe what aspects of the game you think make it a great and what distinguishes it from other games in the genre? b. Choose a game from your list. Identify and define the components that create polished second-to-second interactions using examples from the selected game and how they come together to create actions that feel good.
      1 resposta

      Pergunta 3

      Systems Design: ​You are working on a single player adventure/RPG and have been tasked with designing the character progression system. The system needs to be one of the main motivators and provide strong goal setting throughout the game. Provide a design draft of the character progression system, and explain and qualify your decisions. Please also provide a reasoning and/or methodology for how would arrive at the values necessary to parameterize your progression system, though you do not need to provide any example content for the system unless you feel some is necessary to frame the system.
      1 resposta

      Pergunta 4

      Analytics: For the following questions, please download the Excel file included in this link: https://drive.google.com/open?id=0B6AaBVTikCFbUzhpSkhJY0J6eFU&au thuser=0.The Sessions tab contains all player sessions recorded for this game from 8/1/2014 to 11/1/2014. The IAPs tab contains all in-app- purchase data for these players over this time period. a. From these datasets, what are the key metrics you would want to look at when monitoring game health on an ongoing basis? b. For each of these metrics, make a graph that shows how the metric has changed over the 3 month period included in the datasets. c. Based on these graphs, what are some observations you have about how these metrics have fluctuated / changed? d. What are some potential causes of the fluctuations / changes you identified in question (c)? * This link may be useful for your analysis: https://support.office.com/client/CreateaPivotTabletoanalyzeworksheet-data-a9a84538-bfe9-40a9-a8e9-f99134456576
      1 resposta

      Pergunta 5

      Project Management: ​It's June 1st. You are responsible for shipping the Fall Fashion edition of Glamour magazine, which must hit stores on September 1st. What are the key sets of activities / workstreams that need to be completed to get the magazine assembled and onto store shelves? Please be as detailed as possible and think about the entire magazine production process. a. What are the key milestones / checkpoints for producing and shipping the magazine? b. Please provide a calendar / chart showing the timelines for each key activity, along with key milestones. c. What are the major risks to completing this project on time? (a paragraph) d. What does the team structure for creating the magazine look like? e. How would you track progress with various members / functions of the team you’ve structured? f. 2 weeks before the project is supposed to launch, you realize that there is a month of work outstanding. What do you do? Please be as specific as possible when talking about deadlines and activities.
      1 resposta
      8

      Entrevista para Product Manager

      4 de abr. de 2017
      Candidato(a) sigiloso(a) à entrevista
      Nenhuma oferta
      Experiência positiva
      Entrevista com nível médio de dificuldade

      Candidatura

      Candidatei-me online. O processo levou 2 semanas. Fiz uma entrevista na empresa Pocket Gems.

      Entrevista

      You'll receive an assignment and have 3-5 days to complete it. Once they review your assignment, the recruiter will let you know if the team would like to move forward with a phone interview with one of the team members. It'll be a 45 minute call testing your analytical thinking, and if you move on, there will be another call and then an onsite afterwards.

      Perguntas de entrevista [1]

      Pergunta 1

      Determine which car has better lifetime value based off this information (case question)
      Responder à pergunta
      5