Candidatei-me online. O processo levou mais de 1 semana. Fui entrevistado pela Blind Squirrel Games (Irvine, CA) em jun. de 2023
Entrevista
Was called to schedule an interview then had a Zoom call interview. Asked about using TestRail, honestly the interviewer did not seem interested in what I had to say. I scheduled my interview kind of far out and I think that they already found someone so they didn't want to cancel my interview and was just being nice that's the vibe they gave off. They barely asked any questions he was just like do you have any questions for me he asked this within the first 5 min of interview.
Fiz uma entrevista na empresa Blind Squirrel Games (Irvine, CA).
Entrevista
I spoke over the phone with the current person in the position. I didn't get a callback, but it was a nice intro interview. It seemed like a cool culture.
Candidatei-me online. O processo levou 1 semana. Fui entrevistado pela Blind Squirrel Games em out. de 2024
Entrevista
First part of the process was a screening interview with the creative director. He asked me to give an overview of my background, including the places and projects I've worked on. Poked my brain about my process for ideating and creating levels, then asked my general design questions such as what type of game genres are most difficult for designing levels. Asked me what kinds of games have good examples of level design, but also how I would improve on that design. Overall it was a pleasant, cordial interview.
Perguntas de entrevista [1]
Pergunta 1
what's one game with a good example of level design?