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      Digital Extremes

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      Entrevistas da empresa Digital ExtremesEntrevistas do cargo de Gameplay Programmer da empresa Digital ExtremesEntrevista da empresa Digital Extremes


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      Entrevista para Gameplay Programmer

      17 de nov. de 2022
      Funcionário(a) sigiloso(a)
      Oferta aceita
      Experiência positiva

      Outras avaliações de entrevista de vagas de Gameplay Programmer da empresa Digital Extremes

      Entrevista para Gameplay Programmer

      16 de mar. de 2024
      Candidato(a) sigiloso(a) à entrevista
      Nenhuma oferta
      Experiência negativa
      Entrevista fácil
      Entrevista com nível médio de dificuldade

      Candidatura

      Candidatei-me por meio de recrutador(a). O processo levou 4 semanas. Fui entrevistado pela Digital Extremes em ago. de 2022

      Entrevista

      No nonsense, straightforward interview. Which was definitely appreciated. It was all done in a single interview + aptitude test. I was asked questions about the aptitude test, why I did things the way I did, ways that it could have been done better, and what different algorithms may have contributed to the problem. Then I was asked questions about a similar problem where I talked through my ideas and solutions.

      Perguntas de entrevista [1]

      Pergunta 1

      On the prior aptitude test I completed. Why did I choose the algorithm that I did? And explain my thoughts? The some math questions about how I might program an explosion. All the way from the naive answer of a simple distance check. To how would you detect when an explosive projectile makes impact with a complex surface. How would you make sure it didn't lag through. How would you detect whether a entity was or was not behind cover from the explosion.
      Responder à pergunta
      3

      Candidatura

      Candidatei-me online. O processo levou 4 semanas. Fui entrevistado pela Digital Extremes em ago. de 2023

      Entrevista

      It was a programming test for a small Visual Studio project. The test could be completed in a couple of afternoons, but time limit was a week. What it bothers me is that they turned it down with no feedback. I literally don't know what I did so wrong to not continue the process.

      Perguntas de entrevista [3]

      Pergunta 1

      Find as many bugs with the existing code as you can. There are several subtle but common errors throughout the code. It compiles, and runs, but would not stand up to production use. For bonus marks, add a few statements here-and-there to make the code more quick to detect errors. You can impose any reasonable restrictions on how the functions can be used and abused. Halting the program on error illegal input is acceptable in most cases, but use your judgement for deciding when it isn't appropriate.
      Responder à pergunta

      Pergunta 2

      Implement the "findPowerUp" function sketched out in Main.cpp. It is to find a path through the graph of PathNodes to the nearest PowerUp of the given mType. Return NULL for no-path, or return an allocated array containing the path as shown in the function skeleton. We are looking for the shortest path to a matching powerup -- ie. the path where the sum of the edge weights is minimized, where an edge weight is the distance between connected vertexes. Please briefly describe the algorithm you chose and why you chose it in a comment block at the top of the function. You will be evaluated on correctness, efficiency from a performance and memory perspective, as well as general code structure and understandability. Please assume that your code may be called from a multi-threaded environment (more than 1 search query at the same time).
      Responder à pergunta

      Pergunta 3

      Fill in the Armor and Weapon classes. Add members and methods that you think would be useful for these kinds of objects. What you add is totally up to you; it's more meant to show your personal coding style and how you think about what kind of functionality you'd want to add to the game. This part is very subjective, so don't worry about it -- there is no wrong answer.
      Responder à pergunta
      2

      Entrevista para Gameplay Programmer

      15 de dez. de 2022
      Funcionário(a) sigiloso(a)
      Oferta aceita
      Experiência positiva
      Entrevista com nível médio de dificuldade

      Candidatura

      Candidatei-me por meio de uma agência de recrutamento. O processo levou 2 semanas. Fiz uma entrevista na empresa Digital Extremes.

      Entrevista

      The interview process was very straight forward and refreshingly short. It included a quick chat with a recruiter, a take-home test, and finally an interview with leads. At every step, the outcome was communicated with me instantly and honestly.

      Perguntas de entrevista [1]

      Pergunta 1

      The final interview was more of a enjoyable conversation than anything else. I was asked to think about some common gameplay programming concepts and situations. As you might expect in a discussion at work, we arrived at solutions organically.
      Responder à pergunta