Candidatei-me por meio de recrutador(a). O processo levou mais de 1 semana. Fui entrevistado pela Electronic Arts (Burnaby, BC) em ago. de 2011
Entrevista
Started with a phone call from a recruiter, next there was a phone screening with a programmer from the team, finally an in person interview.
The interview was pretty standard fare, with a few basic technical questions and a couple of brain teasers.
After that I was called with the offer, and a package was mailed to me. For my position there was no salary or benefits negotiation what-so-ever, but this is not always the case. After I'd received the package and signed the documents, I was given a start date for orientation.
Perguntas de entrevista [1]
Pergunta 1
All questions asked were basic C++ language questions, followed by a bunch of brain teasers.
My experience with the initial recruiter screening was disappointing. The interviewer seemed disengaged, barely made eye contact, and treated the screening as a perfunctory task, wrapping it up in just 10 minutes. Despite my thorough preparation and follow-up questions, the conversation felt dismissive rather than professional.
Candidatei-me online. Fui entrevistado pela Electronic Arts em mar. de 2026
Entrevista
The process was professional and moved at a great pace. It started with a recruiter screen, followed by a meeting with the hiring manager, and concluded with three panel interviews. Each conversation felt like a genuine peer-to-peer discussion about building high-performance platforms. The recruitment team was very communicative and open throughout the negotiation. Overall, a very positive experience.
Fiz uma entrevista na empresa Electronic Arts (Redwood City, CA).
Entrevista
The interview process was good and thorough. It was great to chat about my experience with the hiring manager. The process started with a recruiter screen then a hiring manager interview.