Candidatei-me online. Fiz uma entrevista na empresa Heavy Iron Studios.
Entrevista
Technical discussion on C++ and gameplay relevant topics. Coding was done by word of mouth. Tested OOP knowledge, and what I knew about dynamic memory allocation. Discussed 3d math applications for collision detection and tests understanding of what code is optimal and what is not.
Perguntas de entrevista [1]
Pergunta 1
- C++ specific knowledge
- 3D Math questions
- Optimizing code
- Collision detection
- Coding problems mostly solved through discussion
- took take home 3 hour technical test after
This is the interview for Game Programmer Intern. There are two rounds: the first round is to complete a coding challenge (about 7 questions). The second round is screen interview, mostly about technical questions. I interviewed with three people (about 3 hours).
Candidatei-me online. O processo levou 2 semanas. Fui entrevistado pela Heavy Iron Studios (Los Angeles, CA) em mai. de 2020
Entrevista
HR reached out 1 week after job application to set up the interview on Skype. After that, I had a technical assessment which I had to complete within a time limit of 3 hours, and finally a virtual onsite.
Perguntas de entrevista [1]
Pergunta 1
Describe collision detection technique for lots of objects in a scene.