Candidatei-me online. O processo levou 4 semanas. Fui entrevistado pela ILM Immersive em mar. de 2022
Entrevista
1) Casual meeting with hiring manager and discussing whether the opportunity aligns with your goals 2) Coding test 3) 4 Technical Interviews, each 30-45 mins. 2 Gameplay Programmers, 1 Principal Engineer and 1 Game Designer 4) Final interview with Production Coordinator and Hiring Manager to discuss anything further
Perguntas de entrevista [1]
Pergunta 1
3D vector math, C++ live coding, collision systems, questions on collaboration with game designers
Candidatei-me online. O processo levou 3 semanas. Fui entrevistado pela ILM Immersive em mai. de 2022
Entrevista
HR was super communicative and helpful throughout the process. Most of the people I met were friendly, nice, and passionate about the work they’re doing.
Unfortunately, they had me do a total of 12 (yes, this is not an exaggeration) different interviews (plus a written assignment) during the span of 3 weeks only for the. to tell me (when it came down to another person and myself) that my experience was not what they were looking for.
Why make me do all of those calls, take time out of my schedule and ask for time off from my current job, to come up with that excuse?
There were a bunch of red flags, and I chose not to see them because this was Lucasfilm.
During my last call with HR, they said that they were going to schedule a call with a manager that was hiring for another position at the company. Do you think that call ever took place?
To top it off, the salary was low on the spectrum for this type of position (~80k). They also expected the person hired for the position to go into the office even though the rest of the team is permanently working from home.
Perguntas de entrevista [1]
Pergunta 1
Why ILMxLAB?
What connections do you have in VR?
Why do you want to work in tech?
What do you know about the company?
Are you willing to do more and take on more responsibilities than listen on the job posting?
Candidatei-me online. O processo levou 2 meses. Fui entrevistado pela ILM Immersive (San Francisco, CA) em fev. de 2022
Entrevista
I did a pretty standard 20 minute phone screen with a recruiter, who asked basic questions about what I wanted to do, what languages I know, etc. I was then scheduled for an interview with a manager who was very friendly and knowledgeable. They sent me a coding test to look at my knowledge but then decided I didn't have enough experience in the game industry. It was a very positive
experience and everyone was really nice.