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      Kolibri Games

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      Buscas relacionadas: Avaliações da empresa Kolibri Games | Vagas da empresa Kolibri Games | Salários da empresa Kolibri Games | Benefícios da empresa Kolibri Games
      Entrevistas da empresa Kolibri GamesEntrevistas do cargo de Developer da empresa Kolibri GamesEntrevista da empresa Kolibri Games


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      Entrevista para Developer

      15 de jul. de 2019
      Funcionário(a) sigiloso(a)
      Berlim

      Outras avaliações de entrevista de vagas de Developer da empresa Kolibri Games

      Entrevista para Software Developer

      30 de set. de 2020
      Funcionário(a) sigiloso(a)
      Paris
      Oferta aceita
      Experiência positiva
      Oferta aceita
      Experiência positiva
      Entrevista com nível médio de dificuldade

      Candidatura

      Candidatei-me online. O processo levou 2 semanas. Fui entrevistado pela Kolibri Games (Berlim) em jun. de 2019

      Entrevista

      Shortly after I applied using the online form I got a reply with a link to an online programming test which took about two hours. After that I got the message that I would get feedback within seven days. After day four I got invited to two 1on1 interviews. One day after these interviews I got the offer for two trial work days. After those, the next day I got the job offer.

      Perguntas de entrevista [1]

      Pergunta 1

      Was I familiar with the observer pattern.
      1 resposta
      2
      Entrevista fácil

      Candidatura

      Candidatei-me online. O processo levou 2 semanas. Fui entrevistado pela Kolibri Games (Paris) em set. de 2019

      Entrevista

      It took 2 weeks including the HR interview and the tech interview. The they asked me about jow did i apply for the offer and what do i know about the company. They asked me general questions about my chosen field i worked i worked for

      Perguntas de entrevista [1]

      Pergunta 1

      Describe your previous experience and your skills brievly
      1 resposta

      Entrevista para Developer

      29 de jan. de 2019
      Candidato(a) sigiloso(a) à entrevista
      Berlim
      Nenhuma oferta
      Experiência negativa
      Entrevista fácil

      Candidatura

      Candidatei-me online. O processo levou 2 meses. Fui entrevistado pela Kolibri Games (Berlim) em mar. de 2018

      Entrevista

      Unity test: Reimplement Idle Miner Tycoon (takes a lot of time, no respect for your time from the beginning) Some interviews with leads and bosses and HR people, just the general personality questions and going through your CV etc. Then I got invited to their office, which is where things went wrong. Even though I tried to collaborate with the team members as much as I could, and took their feedback into account, they apparently did not like my team work. They had nothing bad to say about my code, I did not receive a single negative feedback for the actual, functional and well written code I wrote for the test. At some point they showed a big initialization function that's like 1000 lines long. They said what I thought of it. I said it's okay, it's just initializing all the dependency injection MVC stuff. Their codebase is horrendously over-engineered (like most codebases that use dependency injection), and they think it's amazing. Part of my rejection was because of this answer, as I apparently should have said that this function is unacceptable. It has nothing to do with the function. Their architecture is unacceptable. Any codebase that requires 9 different objects for any piece of UI is unacceptable. If you like this kind of architecture, then, the long init function is what you have to live with. I honestly think they cannot think it through. At the end, the job itself is easy, and the code you have to write is easy. Even a junior could do it. But they are rejecting people based on very stupid reasons like the ones I mentioned. It's really easy to make an idle game. They just think they are doing something smarter by over-engineering their codebase, and even they themselves don't like what they have to live with. But they are not looking for root cause, they try to solve over-engineering by more over-engineering. Which is the kind of programmer that I despise the most.

      Perguntas de entrevista [1]

      Pergunta 1

      Implement Idle Miner Tycoon
      Responder à pergunta
      6