Candidatei-me online. O processo levou 2 semanas. Fui entrevistado pela Konami (Sydney) em mar. de 2022
Entrevista
As of 2025, you will be asked to do an unpaid art test after your interview if you are to be considered. You will have roughly a week long to work on a symbol (Wild or Scatter, or both) and a background and submit whatever you have within that week.
Perguntas de entrevista [1]
Pergunta 1
Asked me questions about technical skills in after effects such as resizing and editing
Candidatei-me por meio de recrutador(a). O processo levou 3 semanas. Fui entrevistado pela Konami (Las Vegas, NV) em fev. de 2025
Entrevista
It was a straight-forward software engineer interview. There were some questions specific to Unity and C# and some about software engineering in general.
Some of the questions were textbook. They also asked about specific projects and features I worked on and what I learned from them.
There were 3 interviews ranging from screening to technical. The interviewers were all nice and kind, and patient while I figured out the Teams software.
Perguntas de entrevista [2]
Pergunta 1
C# questions, like the difference between a class and structure. Also questions about C# language features and keywords, like 'abstract', 'virtual', 'out', and 'partial'.
I applied as a fresh graduate through an English/Japanese bilingual application route. The first interview was done through a video call and there were two HR representatives as the interviewers. The interview consisted of relatively standard questions about my educational background, strengths, achievements, what drew me to the company, and what I wanted to do in the company.