Candidatei-me online. O processo levou 2 semanas. Fui entrevistado pela Lucid Software (Draper, UT) em set. de 2014
Entrevista
I applied online. I was first contacted by email and given a homework assignment to complete. Next was a phone interview. After that I was invited onsite for an interview (about 1/2 day). Everyone was friendly but they didn't seem prepared to have me there. Their work environment is open, noisy, and messy. They said they have plans to move so perhaps their new location will feel more comfortable.
Perguntas de entrevista [2]
Pergunta 1
Homework assignment: Write code to find the length of the longest non-decreasing sequence through adjacent, non-repeating cells (including diagonals) in a rectangular grid of numbers.
Thanks for the feedback. I'm really glad you found the team friendly. I appreciate the comment about organization. We're a young, informal company and I'll definitely work on creating a smoother experience.
Outras avaliações de entrevista de vagas de Software Engineer da empresa Lucid Software
Candidatei-me online. O processo levou 2 meses. Fui entrevistado pela Lucid Software (Charleston, SC) em nov. de 2025
Entrevista
The interview process starts with a pre-screen interview via CodeSignal involving testing general coding framework skills. This is followed by a virtual coding interview. followed by a final four interviews involving algorithms and class modeling.
Perguntas de entrevista [1]
Pergunta 1
60 minute technical exercise on algorithms (Big-O, optimizations)
60 minute technical exercise on class modeling
Fiz uma entrevista na empresa Lucid Software (South Jordan, UT).
Entrevista
The first round was an online coding problem similar to leetcode. The second round was an online interview with a software developer where you code a game for them and the review it with you
Fiz uma entrevista na empresa Lucid Software (Raleigh, NC).
Entrevista
The first round was a coding interview, two warm up questions with the last one being a medium (BFS). Second round was much harder questions with design questions towards the end.