Candidatei-me por meio de recrutador(a). O processo levou 3 dias. Fui entrevistado pela Saber Interactive (Minsk) em jan. de 2021
Entrevista
The interview was relatively standard and lasted around an hour and a half. It focused heavily on low-level questions related to C++ and operating systems. Before the interview, there was a short test assignment consisting of three easy/middle difficulty tasks.
Perguntas de entrevista [1]
Pergunta 1
They asked about how L-level CPU caches work, particularly in the context of multithreading. Also covered memory organization in the OS, concepts like memory pages and related mechanisms.
Candidatei-me online. O processo levou 2 semanas. Fui entrevistado pela Saber Interactive (São Petersburgo, ) em abr. de 2023
Entrevista
2 interview. Fisrt interview was with HR. Then they gave me a test task. I done it. And then 2 interview with HR, Level desinger, Lead Game Designer and Game Director. After interview their gave me feedback "You need to learn terminology". But on the interveview their didnt ask any terminology.
Candidatei-me online. O processo levou 3 semanas. Fiz uma entrevista na empresa Saber Interactive.
Entrevista
I did a three-part interview process that went really well. They were always nice, and the HR people were attentive to the one time I had to reschedule the interview.
I had a first meeting with the HR Manager, a second one with the same people from HR, and one Senior Producer. The third one was a language-level interview with the same person from HR and another producer.
Perguntas de entrevista [1]
Pergunta 1
I had to talk about my narrative perspective for several games, propose changes to those games, and even pitch an idea to a fake producer to highlight the pros and cons of a narrative-driven project.