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      Entrevista para Unity Developer

      26 de ago. de 2025
      Candidato(a) sigiloso(a) à entrevista
      Ramat Gan
      Nenhuma oferta
      Experiência neutra
      Entrevista com nível médio de dificuldade

      Candidatura

      Candidatei-me online. Fui entrevistado pela SciPlay (Ramat Gan) em ago. de 2025

      Entrevista

      I went through 5 steps in the interview process: 1. HR call – initial screening. 2. Head of Engineering + Senior Engineer interview (Teams, ~30 min, personal/technical questions). 3. Home assignment – LeetCode-style, ~3 hours, 3 questions (easy–mid level). 4. On-site technical interview – 2 hours, included a logic problem, an algorithm question, and a system design task. 5. Cultural interview – with Director of Production & Project Management. Overall experience: The entire team was professional, respectful, and friendly. I never felt disrespected or “grilled,” and the interviewers created a positive atmosphere throughout. Downside: The process took about a month to complete. While I understand the importance of thorough screening, some steps felt like they could have been combined or streamlined to save time for both the candidate and the company. Conclusion: A fair and professional process with kind interviewers, but a bit too lengthy.

      Perguntas de entrevista [3]

      Pergunta 1

      You have 20 bags of coins. One of the bags contains counterfeit coins. A regular coin weighs exactly 1 gram, while each counterfeit coin weighs 1.1 grams. You are allowed to use a scale only once. How would you determine which bag contains the counterfeit coins in a single weighing?
      Responder à pergunta

      Pergunta 2

      Write an algorithm that checks whether a string containing brackets is valid. The string may include characters such as (), {}, and []. The algorithm should verify that every opening bracket has a matching closing bracket in the correct order.
      Responder à pergunta

      Pergunta 3

      Design a ‘Lucky Wheel’ system in Unity where the prize outcome is determined by a backend service. Explain the client–server flow, how you’ll keep the client animation in sync with the server-selected result, and how you’ll prevent client-side tampering.
      Responder à pergunta
      2