Candidatei-me online. O processo levou 1 semana. Fui entrevistado pela Unity (San Francisco, CA) em fev. de 2019
Entrevista
I applied for the Senior Designer role at Unity Labs online, which is Unity's R&D and foresight department. A phone call with a recruiter was scheduled, which would have been followed by another interview with the head of HR and on site interviews at Unity's office in San Francisco (I did not make it to this stage).
Now, I know I am not particularly strong in interviews (I prefer talking about urgent design questions rather than about career - that's something I need to work on) and I might also be more in the junior to mid-career range. However, I come with quite a unique skillset with experience in product design, design research, design futures / speculative design and some XR development experience. I can confidently say that I am talented in bringing unique angles to complex challenges.
So this is more of a suggestion / idea for how to may identify / recruit design research talent: coding challenges are often part of the recruitment process for software engineers. I would have loved to do a similar challenge but as a design / design research challenge. A challenge that would be less about making pixel-perfect design, but more about how someone approaches complex, ambiguous, emerging problems and fields, analyses them, identifies trends, is able to communicate them and proposes solutions / suggestions / provocations. Just an idea :)
Overall, Unity has been a clear and fast communicator throughout the process.
Candidatei-me online. Fui entrevistado pela Unity (Copenhaga, Região da Capital) em ago. de 2020
Entrevista
Chat with HR person, test assignment, meeting with the hiring manager, meeting with the team members. All interviews were super friendly and laid back. Great folks, great experience. All three rounds took about a month.
Candidatei-me por indicação de um funcionário. O processo levou 3 meses. Fui entrevistado pela Unity (San Francisco, CA) em mar. de 2019
Entrevista
My interview process took a long time due to a variety of scheduling conflicts; otherwise, it was straightforward and pleasant.
1. Applied online with an employee referral
2. Initial recruiter phone screen. This call was standard: what I'm looking for, why I'm interested in Unity, that kind of thing.
3. Phone screen with hiring manager. Here I had to discuss my work experience in more depth over the phone: what projects I've been working on, what specific skills I bring to the table, etc.
4. Onsite. The onsite last ~4 hours. It included a portfolio review with the design team, and then smaller 30 minute sessions with a variety of other teams and people I would work with. There were no whiteboarding or design exercises; other than the portfolio review, everything else was a fairly casual conversation. They wanted to know how I worked with engineers, what I was excited about, what challenges I had encountered in my previous work... again, standard questions. No curveballs.
5. Reference check. They might talk to around ~3 references, including a former manager.
6. Offer! A good offer, too!
My recruiter, Morgan, was very kind and empathetic throughout this process and would give me updates as often as she could. The actual interviews themselves weren't unreasonably challenging either. Everyone's questions were clearly aligned with the work I'd be doing. I found the entire team to be kind, excited, and very very cool -- when I got the offer, I was happy to accept!
Perguntas de entrevista [1]
Pergunta 1
How would you advocate for new design features that may require a big engineering lift?