O processo levou 4 semanas. Fui entrevistado pela Zynga em ago. de 2011
Entrevista
I had four phone conversations. Originally, I applied online and received an email form an HR rep. We had two phone conversations and then I had a phone interview with a Sr. PM from San Fransisco office and a phone interview with a Sr. PM from Dallas office.
The questions were case style questions focused on managing large amounts of data and making money from online games.
Completed a full assignment, cleared two interview rounds, and followed up four times over three weeks without receiving any response. The interview process itself was engaging but candidate communication after final rounds was completely absent. Would caution candidates to manage expectations accordingly. Chacko/HR has scant professionalism and doesn't have basic courtesy to respond to candidates who are deeper into process, despite multiple kind follow-up mails over 2 weeks.
Perguntas de entrevista [1]
Pergunta 1
One assignment on one of their gaming titles. Mostly it is product improvement case - Improve X metric by Y%
After shortlist , there are 3-4 rounds of interview - mostly standard product cases.
Candidatei-me online. O processo levou 3 semanas. Fui entrevistado pela Zynga (Toronto, ON) em ago. de 2025
Entrevista
It was a cool and stress-free process. Also, HR shares what to expect, making it easier to prepare prior. Interviewers were friendly, and the conversation felt natural. It was an enjoyable process overall.
Perguntas de entrevista [1]
Pergunta 1
What are the important metrics for an application that handles customer account deletion from multiple games and systems?
Candidatei-me por meio de recrutador(a). Fiz uma entrevista na empresa Zynga (Londres, Inglaterra).
Entrevista
Based off on your resume and basic product management, case study questions, handling work from scoping to delivery. Interviewed by the person currently with the role but leaving the role soon.
Perguntas de entrevista [1]
Pergunta 1
How do you handle conflicts with marketing team when it comes to committing timelines for launch?