Candidatei-me por meio de recrutador(a). Fui entrevistado pela Zynga em out. de 2019
Entrevista
Recruiter reached out to schedule 45 minute first round interview at a conference since they saw my resume in conference's resume database. They never responded (>1 month) with moving on to next round nor a rejection.
Coding question was on a laptop with paper notepad available. It was difficult to explain my code during the interview since it wasn't a shared coding environment, just one laptop. My interviewer was across from me, so they couldn't follow my code easily.
Candidatei-me por meio de recrutador(a). Fiz uma entrevista na empresa Zynga (San Francisco, CA).
Entrevista
Had a one technical phone screen, then went on-site to SF. Had 4 interviews, one of them with a director of engineering. Everyone there seemed very passionate about games and surprisingly all very pleasant and friendly. Onsite, 3 of the interviews were technical and 1 was behavioral.
Still deciding whether to accept the offer.
Perguntas de entrevista [1]
Pergunta 1
Collision detection, prime factorization, OOP class design, basic O(n) hashmap algorithms
Candidatei-me por meio de uma faculdade ou universidade. Fui entrevistado pela Zynga (San Francisco, CA) em nov. de 2013
Entrevista
It seems in light of their recent struggles, Zynga may not receive the number of applications they once did. They've abandoned technical phone screens and now promote new grad engineer applicants directly to the onsite round after a recruiter screen.
Perguntas de entrevista [1]
Pergunta 1
Three rounds of technical interviews and two fit/behavioral interviews. Typical CTCI problems, the hardest of which were:
1. Turn a binary tree into a Linked List
2. Find the largest contiguous subsequence of an array of ints
3. Print all permutations of a string
In the fit interviews, they want to see a passion for gaming as well as large group project experience. Interviewers were mostly friendly. Play a few Zynga games and be ready to talk about why you like them.