Candidatei-me online. Fui entrevistado pela Garage51 Entertainment em nov. de 2022
Entrevista
Most of the time was spent talking about video games and movies, like they were trying to see if you’re "their kind of person" rather than whether you can actually do the job. They didn’t ask anything about studies, training, or technical abilities at all.
They also mentioned pretty casually that working long hours is normal and there's basically no fixed time to leave. They insisted on the fact that they "work a lot" but also "rest a lot".
One thing that stood out is that they specifically asked if I was comfortable with "dark humor", which felt like a weird thing to prioritize in a job interview.
The CEO gave off a very arrogant vibe. He kept saying how good they are and how they’re supposedly among the best in Catalonia, and suggested that their lack of success and the fact they haven’t “made it” yet is simply because they’re not well-known.
Overall, it felt more like they care about vibes and ego than work conditions.
Candidatei-me pessoalmente. Fui entrevistado pela Garage51 Entertainment (Barcelona) em jun. de 2024
Entrevista
In the interview, they started talking, then I had the opportunity to introduce myself, talk about my studies and experience. They then asked me some questions about video games and my career ambitions, and finally explained what the job involved and what they expected. Everything went more or less well until the last part. After a trial period (unpaid), they offered to pay me half the minimum wage for six months (a trial period that I would be paying for?). They were looking for someone to teach them about different artistic fields, which on the one hand is a good learning opportunity, but on the other hand is the typical scenario where many junior workers have senior responsibilities.Finally, I'm not very clear on what the benefits were, although in terms of working hours, they told me it was flexible, that if I finished early I could leave, but that on other occasions I could stay longer if necessary (and in an indie studio, that could be anytime).