Candidatei-me por indicação de um funcionário. O processo levou 3 semanas. Fui entrevistado pela NVIDIA (Santa Clara, CA) em nov. de 2015
Entrevista
feedback very quickly after referred by my friend. technical interview for a summer intern. mostly is graphics and OpenGL question. interviewer is very nice, and we talked many professional topics. the stage is moving on, not sure I can get the offer.
Candidatei-me por meio de recrutador(a). Fiz uma entrevista na empresa NVIDIA.
Entrevista
Several long "skype" interviews about computer architecture, physical-based rendering, graphics API, "life of triangle", C++, algorithms, path-tracing , screen space shaders, (bvh, importance sampling) , linear algebra and analytical geometry,
Perguntas de entrevista [1]
Pergunta 1
Pipeline based architecture of CPU
GPU architecture components
Life of triangle
Candidatei-me por meio de uma faculdade ou universidade. O processo levou 2 dias. Fui entrevistado pela NVIDIA em ago. de 2012
Entrevista
They came on campus recruitment for Graphics Design Engg. the interview round comprised of a brief intro about them and then a written technical test. It was completely subjective, but not very difficult. the questions comprised from all of the fields right from digital electronics to reasoning and aptitude questions to even one on C programming. the next round was the interview round where the asked about the setup and hold times, FIFO, FSM and also one on writing a C programming code.
Perguntas de entrevista [1]
Pergunta 1
Why does the necessity of setup time arises in a digital circuit?